19 research outputs found
A Game-Theoretic Analysis of the Off-Switch Game
The off-switch game is a game theoretic model of a highly intelligent robot
interacting with a human. In the original paper by Hadfield-Menell et al.
(2016), the analysis is not fully game-theoretic as the human is modelled as an
irrational player, and the robot's best action is only calculated under
unrealistic normality and soft-max assumptions. In this paper, we make the
analysis fully game theoretic, by modelling the human as a rational player with
a random utility function. As a consequence, we are able to easily calculate
the robot's best action for arbitrary belief and irrationality assumptions
Reimagining the River: An Outdoor Vision of the Anthropocene and the White River through the Lens of Place
poster abstractIn 2016, the International Union of Geological Sciences will decide whether or not
human impact on the Earth constitutes a new geologic epoch – the
Anthropocene. If agreed upon, this epoch will acknowledge the effects human
agency has upon the stratigraphic record, and the implications of a human-driven
world. Reimagining the River takes the global Anthropocene to the City of
Indianapolis by creating an outdoor museum of the White River. This museum
exhibit will display the past, present, and future of the White River, showcasing
the historical narrative of the human-river relationship. Exploring the
Anthropocene through the story of the White River will engage the citizens of
Indianapolis to develop a sense of ownership for the intertwined state of the
River and Indianapolis. The intention of this engagement is to build a community
that reimagines what the river was, is, and can become. Reimagining the River
will be located on the White River State Park Bridge, and will feature audiovisual
elements that relate current scenes surrounding the River to the past. Historical
photographs complemented with a brief historical narrative will be juxtaposed
with the areas surrounding the installation, framing Indianapolis’ urban
environment as the exhibit. The installation will be accessible to all
demographics, including children and individuals with disability. The exhibit will
also include resources to encourage further audience participation, including
podcasts, geocaching, and a website. Ongoing research pathways will be
created to encourage the tracking and measurement of audience engagement
and understanding of how human agency has affected the White River, its
tributaries, and the City of Indianapolis
Language Modeling Is Compression
It has long been established that predictive models can be transformed into
lossless compressors and vice versa. Incidentally, in recent years, the machine
learning community has focused on training increasingly large and powerful
self-supervised (language) models. Since these large language models exhibit
impressive predictive capabilities, they are well-positioned to be strong
compressors. In this work, we advocate for viewing the prediction problem
through the lens of compression and evaluate the compression capabilities of
large (foundation) models. We show that large language models are powerful
general-purpose predictors and that the compression viewpoint provides novel
insights into scaling laws, tokenization, and in-context learning. For example,
Chinchilla 70B, while trained primarily on text, compresses ImageNet patches to
43.4% and LibriSpeech samples to 16.4% of their raw size, beating
domain-specific compressors like PNG (58.5%) or FLAC (30.3%), respectively.
Finally, we show that the prediction-compression equivalence allows us to use
any compressor (like gzip) to build a conditional generative model
A Game-Theoretic Analysis of the Off-Switch Game
The off-switch game is a game theoretic model of a highly intelligent robot interacting with a human. In the original paper by Hadfield-Menell et al. (2016b), the analysis is not fully game-theoretic as the human is modelled as an irrational player, and the robot’s best action is only calculated under unrealistic normality and soft-max assumptions. In this paper, we make the analysis fully game theoretic, by modelling the human as a rational player with a random utility function. As a consequence, we are able to easily calculate the robot’s best action for arbitrary belief and irrationality assumptions.This work was in part supported by ARC grant DP15010459